Garden Full of Weeds - Info
This adventure is set in the absolutely worst part of whichever city your campaign happens to be located in, the part where nobody goes if they can help it, the part where the poor and the desperate and the lost drift to. It’s called Garden View; in New York, it would be in the Bronx, in Chicago, a near parallel to Cabrini Green, in Seattle, an exaggerated version of the Central District. Think drugs, excrement, crime, disease, despair, and poverty. The buildings are falling down, there are needles scattered carelessly about the streets, some rooms have ten or fifteen people living in them, there are buildings full of squatters where the only toilet is a bucket in the corner or a stinking hole. The word that will most readily spring to most PCs’ minds is “filthy.”
Poverty and race in America being what they are, the population of Garden View is largely black with some Hispanics. Fifty years ago, Garden View wasn’t like this. It was poor, but had thriving black and Jewish communities, several jazz clubs, its own local newspaper, and even a school. It was a popular place for rich white kids to slum, too—like Harlem in the 1920s. But as people moved out to better areas, and as jazz dried up as the in-thing, and with the advent of drug culture, things went downhill… and further downhill… and further, until they hit absolutely rock-bottom.
The Park is located smack bang in the center of Garden View. Theoretically it’s Thomas Park, named after some long forgotten local dignitary, but everyone just calls it the Park. It’s surrounded by a dark iron fence, spiked at the top, with six gateways; many of the bars of the fence are rusted or broken. The interior of the Park is heavily wooded, and people steer well clear of it at night. Deep in the woods is an abandoned children’s playground, the frames collapsed, the swings spidery, long forgotten. The homeless take shelter in it, lighting little wood fires which never quite seem to get out of hand; there’s also a pack of wild and rather nasty dogs. The homeless give food to the dogs, who guard them for it like ancient kitchen gods.
Essentially, the Park’s role is to function as the Woods of fairytale. It seems much deeper and larger than it could possibly be in reality, and monsters lurk within.